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Showing posts with label Character Designer. Show all posts
Showing posts with label Character Designer. Show all posts

Wednesday, November 11, 2015

Main Character Part 2

Hey all, just wanted to give a small update on the game.  We are still going strong with all pistons firing.  Here's the newest (almost finished textured) version of Epios, the character you will be playing as in the game:



He's pretty close to being finished, the hair and head are the last we are working on.  We just hired a character rigger/ animator onto our team to help out making Epios come to life so keep an eye out for some animation video's coming soon.

The whole main street is still on track to being done by the end of the year as we will be finishing up the sound track early 2016 and then integrating sound design/music into the game engine with our animations.

A lot of down time has been spent watching tutorials about how to integrate these next steps as efficiently as possible and I'm looking forward to what the new year brings.  

Until next time, Screen Slavers.

Saturday, August 16, 2014

Logo's, Leandro and Lady Lynn

Hello again!  Even though progress might seem slow after reading this post, we have never had more work done all at the same time and we keep on striving through.  So here we go:


As you may have already been able to tell from this blog, we have a new logo:



Our amazing concept artist Leandro used to be/is a fantastic graphic designer and helped us come up with this new bad boy.  We love it and can't wait to start plastering it on our screenshots/website/etc.

Leandro's also been able to concept out our very first locked character for City of Rain.  Meet Willow:



(did you notice the new logo.  Yeah we know, it rocks!)  Later on in the game you will be fighting this insanely huge man.  I think the main character only comes up to his waist height.  When that happens, he will throw off his coat and look like this:


Obviously it goes without saying that Leandro did a outstanding job and we should all give him compliments and check out more of his work on his deviant art page:  http://slipled.deviantart.com/


Lady Lynn's Mansion:

A little back-story about Lady Lynn before we get started is that she is the wealthiest person in the city and it was her money that actually financed the creation of Rain the city as well.

I'm pretty excited to announce that Lady Lynn's mansion is complete (minus furniture and other set dressings) so here's a few pics:

This is outside the main gate where you will enter at.  Currently as you walk up to the gate, the gate opens and lets you climb the stairs up.

Once you enter the front, you are greeted by double staircases and massive chandeliers.  The walls and ceiling are cool because they reflect this gold design that shines as you move around.


In the center of the building is a courtyard.  I made hedges (my first vegetation models) and planted some flowers and unique plants that you'll only be able to see at Lady Lynn's.


So that about wraps up this new entry.  By the next we should have Willow 3D modeled and I will give you a step by step breakdown on how we transfer these ideas from script, to concept, to 3D model to finish product.  So stay tuned Screen Slavers and have a lovely weekend.

Tuesday, June 10, 2014

Programming a professional

Greetings again!  Everyone is probably at E3 right now but you'll all take a break to read this blog.

We have a new team member for Skyride Studios and best of all it's a position we've tried to fill for a long time........*Drops curtain*

A PROGRAMMER!  *confetti*

Meet Chuck Scott:



Chuck has worked at EA as a QA tester for years and even longer than that he has worked various fields in the I.T. department.  His coding skills are in C++ and he's got knowledge in windows, mac and linux based systems.  We are so excited to have him on the team and can't wait to show off his skills.










In other news Rico, our Character Designer has been hard at work modeling a few of the supporting cast for the game; Dionysus and Willow:







Rico's been hard at work learning correct procedure on how to best implement these character into the game engine and since they are beginning to look so fantastic, we ourselves can't wait to see them in action.


On another front Luis, our composer has been cooking up some beautiful music.  I shared a little sample of it a few posts ago but lately we wanted to see how the forest song (the first song you'll hear in the game) worked with the visuals of the forest (the first location you'll be when the game starts) so we compiled the two together and created a little simple test video.  Check it out in HD in fullscreen (it's worth it)


A lot of exciting stuff happening so keep an eye out throughout the year.  Other than that we will see you later ScreenSlavers.

Wednesday, March 26, 2014

An Irrational Blizzard

Wow! What a crazy couple of weeks for Skyride Studios!  We have a lot to share, so let's get started!

Firstly, we'd like to welcome our first outside hire, Rico Cilliers to our team:







Apart from being a kick butt Character Designer, Rico is working with us all the way from South Africa and we here at Skyride Studios couldn't be happier. Here are some still shots of his amazing work:







You can check out more of his work on his blog here:  http://rico-computer-art.blogspot.com/

We've also received some great offers from some friends of mine in the video game industry.  One has reached out to a programmer who worked for the company Irrational Games (creators of Bioshock and Bioshock Infinity) in hopes of getting them or someone they know on board our game to help out.  

And if it couldn't get any better, a close friend of mine who works at Blizzard (creators of Warcraft, Starcraft, Diablo, etc) has offered additional assistance in the search for crew members.  

This not only completely humbles my composer and I, but makes us work extra hard at continuing onward.  As of right now, we are still searching for programmers or additional people interested in helping with the game.  You can work from anywhere in the world and at a pace that you feel fits best.  If you are interested, email me at will@skyridestudios.com and I'll make sure to get back to you one way or another.  

In closing, I'll leave you with a screen shot of some building I just added lighting and bumpmaps to.  Later Screen Slavers.