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Showing posts with label test. Show all posts
Showing posts with label test. Show all posts

Tuesday, June 10, 2014

Programming a professional

Greetings again!  Everyone is probably at E3 right now but you'll all take a break to read this blog.

We have a new team member for Skyride Studios and best of all it's a position we've tried to fill for a long time........*Drops curtain*

A PROGRAMMER!  *confetti*

Meet Chuck Scott:



Chuck has worked at EA as a QA tester for years and even longer than that he has worked various fields in the I.T. department.  His coding skills are in C++ and he's got knowledge in windows, mac and linux based systems.  We are so excited to have him on the team and can't wait to show off his skills.










In other news Rico, our Character Designer has been hard at work modeling a few of the supporting cast for the game; Dionysus and Willow:







Rico's been hard at work learning correct procedure on how to best implement these character into the game engine and since they are beginning to look so fantastic, we ourselves can't wait to see them in action.


On another front Luis, our composer has been cooking up some beautiful music.  I shared a little sample of it a few posts ago but lately we wanted to see how the forest song (the first song you'll hear in the game) worked with the visuals of the forest (the first location you'll be when the game starts) so we compiled the two together and created a little simple test video.  Check it out in HD in fullscreen (it's worth it)


A lot of exciting stuff happening so keep an eye out throughout the year.  Other than that we will see you later ScreenSlavers.

Friday, September 7, 2012

Planning, prep and bad plumbing.



Planning:
Earlier this week I put together a rough layout of a city I will be building for my test level.  This layout will help me figure out spacing and height.






This is one of the buildings that will become a restaurant.  The small black mark at the bottom is a six foot tall human dummy to help understand the size of the building.




Prep:
Here are a few sample buildings that were placed on the level.  These sample buildings are pre-made by the developer and are used as a example to show the texture of how my buildings could look.





Bad Plumbing:
In the story that I am using as my test level, the city floods at the end due to a catastrophic event.  Once I knew I could accomplish this easily, it put a huge smile on my face.



All and all I'm pretty excited of what will come next...

Thursday, August 23, 2012

3DS Max Fan with material textures...and DOOM!

BEHOLD AGAIN!


The fan is complete (as promised).  I wasn't sure if I'd be able to keep that promised but I did and came out victorious!!!


As a added little bonus I also made you, my silent yet watchful viewers, a special little present.....


A wheaties box of DOOM.....and wheat that has been shredded...to DOOM!


It's just so ridiculous.