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Showing posts with label lady lynn mansion. Show all posts
Showing posts with label lady lynn mansion. Show all posts

Saturday, August 16, 2014

Logo's, Leandro and Lady Lynn

Hello again!  Even though progress might seem slow after reading this post, we have never had more work done all at the same time and we keep on striving through.  So here we go:


As you may have already been able to tell from this blog, we have a new logo:



Our amazing concept artist Leandro used to be/is a fantastic graphic designer and helped us come up with this new bad boy.  We love it and can't wait to start plastering it on our screenshots/website/etc.

Leandro's also been able to concept out our very first locked character for City of Rain.  Meet Willow:



(did you notice the new logo.  Yeah we know, it rocks!)  Later on in the game you will be fighting this insanely huge man.  I think the main character only comes up to his waist height.  When that happens, he will throw off his coat and look like this:


Obviously it goes without saying that Leandro did a outstanding job and we should all give him compliments and check out more of his work on his deviant art page:  http://slipled.deviantart.com/


Lady Lynn's Mansion:

A little back-story about Lady Lynn before we get started is that she is the wealthiest person in the city and it was her money that actually financed the creation of Rain the city as well.

I'm pretty excited to announce that Lady Lynn's mansion is complete (minus furniture and other set dressings) so here's a few pics:

This is outside the main gate where you will enter at.  Currently as you walk up to the gate, the gate opens and lets you climb the stairs up.

Once you enter the front, you are greeted by double staircases and massive chandeliers.  The walls and ceiling are cool because they reflect this gold design that shines as you move around.


In the center of the building is a courtyard.  I made hedges (my first vegetation models) and planted some flowers and unique plants that you'll only be able to see at Lady Lynn's.


So that about wraps up this new entry.  By the next we should have Willow 3D modeled and I will give you a step by step breakdown on how we transfer these ideas from script, to concept, to 3D model to finish product.  So stay tuned Screen Slavers and have a lovely weekend.

Sunday, June 22, 2014

Carts, Cloth and Concepts

Well hello everyone.  Been a super busy time since the last post.   We've had some great progress on the game and I have a few screenshots I'd like to share with you.  First up is carts.

It took me a little bit of hunting down but I finally found a workflow for creating cloth.  This was excellent news because I made a food vendor cart and I wanted it to have a cloth top.  So I worked some CryEngine magic and BAM:


What's awesome is as soon as you start the game, the cloth sways and moves with the wind.  I'll be uploading a video later once I get further along with more props.  For the cart I also tested out making a life-like lightbulb. I didn't want just a glowing orb, I wanted a clear, shiny outside and glowing filament on the inside. Like a normal lightbulb.  Not sure if I like it better or not, but it defiantly adds a certain something.

Next, after the cart I wanted to add more cloth.  The best place was a mansion I created for the game where I could add some curtains.   Sadly, the mansion wasn't textured yet so I spent a few days texturing it so I could add in some amazingly huge curtains in front of the windows.  Here's a look at how it turned out:


Granted the building still needs a LOT done before it's finished, but it was fun to push the curtains around with the character and watch them sway and move.  I also added some cool shiny textures in the wall which I think add a nice rich feeling to the place.  Colors and everything aren't locked in yet but it's enough to get you a idea.

While all this fun was going on, I got our first concept drawing from Leandro.  He had just finished reading the script and wanted to draw out how he saw the main character Epios.  This is what he came up with: (click image to view bigger)
I showed them around the team and we all really loved them.  We are currently tweaking a couple of them and narrowing down the choices to ones we think will fit the story best.  

So that's our quick little update.  Hope you've enjoyed it and we can't wait to share what else we are working on.  See you later.