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Showing posts with label Epios. Show all posts
Showing posts with label Epios. Show all posts

Friday, January 1, 2016

New Year, new stuff

Welcome back.  If you're reading this message, it means you've successfully made it through the holidays with little to no causalities.  Congrats.

With the new year comes new stuff and we here at Skyride, if nothing else, have new stuff.  We've set out a lot of personal deadlines for ourselves this year so make sure to check back in every now and again to see the lastest/greatest.

As you know from last year, we've successfully modeled our main character:


Right now he's getting rigged and weighed and once that's done, we'll put him into the game engine and start running around with him doing all kinds of bad ass stuff.

What you may not have known is that we've added some new stuff to the game.  For example:

A dock over in the warehouse district with a bridge that leads to a cluster of skyscrapers outside of the main city:

A warehouse where an important scene of the game will take place:

And finally, we've added a thick, dense forest inside of the city and hidden a old shack that may or may not have some treasured items you may want to pick up:


So, while we continue to model and create these cool new areas of interest, this year will be mostly dedicated to finding an investor, hiring anime voice actors/actresses, partnering with clothing designer in an attempt to bring some of the outfits of our game to the real world for cosplayers and most importantly getting some characters not only in the game engine, but walking and talking as well.  So, sit back, relax and let's get to it!  Til next time!

Wednesday, December 2, 2015

The man in the mask

Every step we take, get's this guy closer and closer into the game and I love it.


Currently finishing off the face as well as fixing some of the small issues we have with the model, then it's off to start animating him.  Can't wait, Imran really impressed me so far with this detailed model.

Once we get him running around with some custom animations, I'll throw up another video.

Other than that, sadly not a lot more to update with.  Catch you later Screen Slavers.

Wednesday, November 11, 2015

Main Character Part 2

Hey all, just wanted to give a small update on the game.  We are still going strong with all pistons firing.  Here's the newest (almost finished textured) version of Epios, the character you will be playing as in the game:



He's pretty close to being finished, the hair and head are the last we are working on.  We just hired a character rigger/ animator onto our team to help out making Epios come to life so keep an eye out for some animation video's coming soon.

The whole main street is still on track to being done by the end of the year as we will be finishing up the sound track early 2016 and then integrating sound design/music into the game engine with our animations.

A lot of down time has been spent watching tutorials about how to integrate these next steps as efficiently as possible and I'm looking forward to what the new year brings.  

Until next time, Screen Slavers.