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Showing posts with label lady Lynn. Show all posts
Showing posts with label lady Lynn. Show all posts

Wednesday, January 28, 2015

Lady Lynn and Lag.

Hello one and all.  Sorry for the delay in updates but to be honest, we've all taken a light break at the beginning of the year, regrouped, reassessed and are now back on track working harder than ever.

Lets start off with concept art, since it's pretty amazing.  We have a new character concepted out and they are kinda a big deal.  This character literally owns the entire city in which our story takes place and they were one of the very first character I came up with while writing the story.  I'm proud to introduce, Lady Lynn:


Some interesting facts about her are she's a widow and one of the richest people in the world.  Her wealth is everlasting and her late husband and her decided they wanted to build a Utopian like city where people could live in peace.  After her husbands untimely accident, she became grief stricken and locked herself away in her mansion, abandoning the city to gamblers, druggies, prostitutes, murders, hackers, etc.  

I'm excited to see her come to life as well as so many of the other characters.  Which brings me to me next topic: the city coming to life.

Here is the latest screen grab from out game.  I've recently started adding props into the world and it's scary how much it grows as the world begins to come together.  Check it out:
If you can't tell, I've added barrels, sconces, a sign and a lot of fishing net around this quaint little fishing shop.



Here I've added a small fishing dock and lantern.  I'll add more fishing nets, rope, boats next.  (this was just added a few minutes ago.)

The other additions that might go even more unnoticed is the lighting.  Recently Cryengine has updated their lighting engine which meant all the work I had done making the world look pretty had changed and looked terrible.  I had to go in and pretty much start from scratch finding out that reflections such as the rain on the ground being my most hardest to light.  If not done correctly, the lighting looked really bad.  I'm happy with the new outcome and can't wait to show you more as I add more along.

Hope this small post was worth the wait.  Check back in with us soon for some more music, concept art, and additions!

Sunday, June 22, 2014

Carts, Cloth and Concepts

Well hello everyone.  Been a super busy time since the last post.   We've had some great progress on the game and I have a few screenshots I'd like to share with you.  First up is carts.

It took me a little bit of hunting down but I finally found a workflow for creating cloth.  This was excellent news because I made a food vendor cart and I wanted it to have a cloth top.  So I worked some CryEngine magic and BAM:


What's awesome is as soon as you start the game, the cloth sways and moves with the wind.  I'll be uploading a video later once I get further along with more props.  For the cart I also tested out making a life-like lightbulb. I didn't want just a glowing orb, I wanted a clear, shiny outside and glowing filament on the inside. Like a normal lightbulb.  Not sure if I like it better or not, but it defiantly adds a certain something.

Next, after the cart I wanted to add more cloth.  The best place was a mansion I created for the game where I could add some curtains.   Sadly, the mansion wasn't textured yet so I spent a few days texturing it so I could add in some amazingly huge curtains in front of the windows.  Here's a look at how it turned out:


Granted the building still needs a LOT done before it's finished, but it was fun to push the curtains around with the character and watch them sway and move.  I also added some cool shiny textures in the wall which I think add a nice rich feeling to the place.  Colors and everything aren't locked in yet but it's enough to get you a idea.

While all this fun was going on, I got our first concept drawing from Leandro.  He had just finished reading the script and wanted to draw out how he saw the main character Epios.  This is what he came up with: (click image to view bigger)
I showed them around the team and we all really loved them.  We are currently tweaking a couple of them and narrowing down the choices to ones we think will fit the story best.  

So that's our quick little update.  Hope you've enjoyed it and we can't wait to share what else we are working on.  See you later.