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Showing posts with label texture. Show all posts
Showing posts with label texture. Show all posts

Monday, May 6, 2013

Street of dispair

Finally finished modeling half the street and the main park area for the run down side of town.  This was a pain cause of the fine detail's I had to incorporate into the modeling.  Take a look:



Once textured, this should start looking pretty sweet.  Hope you enjoy.

Tuesday, April 16, 2013

Abandoned Buildings

Hey, so today's update it to let you know I've completed the buildings for the main street and am now working on the rundown buildings on the outskirts of the city.  These will have overgrown bushes and trees, boarded up windows, etc.  Here's a sneak peek at a building I just got done modeling today:


This one took me all day because it's basically 6 buildings in one.  I'll add cracks and broken cement to these to hopefully look like this when done:


Once I get the buildings laid out for the new street I'll update you all.  Since these buildings are suppose to look like they are half finished, they shouldn't be such a nightmare to texture.  

See you screen suckers later.

Saturday, February 23, 2013

Lost a day...kinda

So today my goal was to learn how to make all my props and custom buildings physical.


Not like that you pervs.....

Basically put, all my buildings at the moment are like ghosts.  You can walk right through them without a problem.  You can even shoot a missile at them and watch as it blows up the hill behind them.  (Ignore the creepily professional floating house in the background)



Soooo I watched a tutorial on how to make it so that they are solid objects that you can collide into and shoot at.  After watching the video I said "Simple."  I should've known better.

Here is a link in case you want to try it out:   https://vimeo.com/35828945

Just kidding.  Here's the real link:  http://eat3d.com/free/cryengine_3dsmax

For some reason, now matter what I did, I couldn't get the Proxies (which make the building solid) working on my level.  Even after all the steps I took and followed to the note, my buildings still remained walk-through-able.

When I went into the test level (the level that comes with the game engine) and put my buildings in there, they worked just as they were suppose to.  I thought for sure I had accidently clicked or didn't click the wrong/right setting but after hours of looking around I couldn't find much.  I thought "Well, maybe it's a bug on my level.  I guess I'll just have to make a new one."  But even when I had started to make my new City of Rain level I quickly tested the building again and it worked.  I said "F&%^ THIS!" and went back into my old level.  I remembered reading something about how the tree's in the level were messing up another guys proxies so I deleted all the tree's and guess what....now the buildings work and take damage:



I'm just glad I didn't have to start all over on another level because if I added back those tree's without knowing they were the cause of the problem, I'd probably run outside and punch a midget.

So all in all I lost a day to this little project.  The of many I assume.....