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Showing posts with label forest. Show all posts
Showing posts with label forest. Show all posts

Friday, January 1, 2016

New Year, new stuff

Welcome back.  If you're reading this message, it means you've successfully made it through the holidays with little to no causalities.  Congrats.

With the new year comes new stuff and we here at Skyride, if nothing else, have new stuff.  We've set out a lot of personal deadlines for ourselves this year so make sure to check back in every now and again to see the lastest/greatest.

As you know from last year, we've successfully modeled our main character:


Right now he's getting rigged and weighed and once that's done, we'll put him into the game engine and start running around with him doing all kinds of bad ass stuff.

What you may not have known is that we've added some new stuff to the game.  For example:

A dock over in the warehouse district with a bridge that leads to a cluster of skyscrapers outside of the main city:

A warehouse where an important scene of the game will take place:

And finally, we've added a thick, dense forest inside of the city and hidden a old shack that may or may not have some treasured items you may want to pick up:


So, while we continue to model and create these cool new areas of interest, this year will be mostly dedicated to finding an investor, hiring anime voice actors/actresses, partnering with clothing designer in an attempt to bring some of the outfits of our game to the real world for cosplayers and most importantly getting some characters not only in the game engine, but walking and talking as well.  So, sit back, relax and let's get to it!  Til next time!

Monday, March 3, 2014

Graveyards and Gardens

Well hello again.  Sorry for the long wait, it's been a crazy month (as always).  You're probably itching to know what's been new, so here's what I got for ya: (keep in mind all of the photo's have not been altered.  It's all in game screen caps, the only thing I added was the Skyride logo.)

So I wanted to start from the beginning and get the feel of the game set up the best I could.  I drew inspiration from games like the new Tomb Raider game which has GREAT production design.  All these really pretty sections of the game you see as you go through the level.  So I did my best to try to capture that kind of feel: (really, if you haven't played the game, go rent it. It's masterful.)

Tomb Raider:





City of Rain:





In the story, someone dies (I don't want to give away who) and the main character takes their body up on a hill that overlooks Rain.  This is the spot where he buries that body:


Notice how I'm not trying to give away where the location is. :-p

Also somewhere on the hill is a cemetery I've been working on.  It's still a work in progress but I'll show you a sneak peak of what it looks like at night:



I've just started today on it, so give it another week and I should be done.  I'm slowly working my way back to the city.
1. Because these small area's are super important and need to get done
and
2. Because I have SO many more buildings to texture and I don't want to do them. (^_^)

If pictures aren't your thing, you can always watch this gameplay video of the intro and park area I had made a few days ago.  Bonus is the music track will be in the game and has been composed by my talented composer L.A.Z.

The park you will see is actually inside of the city and is about 75% done.  I have to add a few more special spots here and there but you'll get the idea.  It's suppose to look abandoned and forgotten with overgrowing trees.  Watch it in HD for great detail.  

Enjoy:




Well, that's all I got for now.  If you like what you see, I'd love to hear about it.  Or even if you don't.  Also, I'm currently looking for someone who'd be interested in character design/animation/implementation.  If you or someone you know would like to work on this video game with me, shoot me a email at: will@skyridestudios.com and we'll talk.  Thanks a lot.  Later, Screen Slavers.