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Showing posts with label moon. Show all posts
Showing posts with label moon. Show all posts

Monday, October 22, 2012

Victory!

I am excited to announce I have successfully modeled, textured and implemented my very first object in my very first game.

Here are the results:


BEFORE:

















AFTER:


As you can see, the building and textures in the before pic are the same are the same as the after, but this after version has color correction added to each texture to help make it look more pleasing and blend.

I don't think it turned out half bad.  I have a little more work left to do on it.  Need to add more details into the textures and also do more with the lighting later on, but other than that, I think it looks pretty cool.  Can't wait to add more buildings and start populating this place.

...you know what I mean...

Tuesday, August 14, 2012

One step forward, six steps back

Sooooooo, I know I promised that I'd have buildings made to show by the end of the week but I ran into a small problem....

As I was learning more tips and tricks to CryEngine 3 it dawned on me that I also need to learn a 3D program like Maya or 3D Studio Max so that I can build these custom buildings and place them inside my level.  "Nothing too bad, I'll just download it and install it." I thought to myself.

As I did, my computer stopped me and long story short, I didn't have enough hard drive space on my windows partition to do so.  "No biggy, I'll just quickly resize my partition."  I again thought to myself. One page of online research lead to a day and at the end of the day I was stuck with one option left....  make a image copy of my windows and everything on it, back it up to a hard drive, delete and resize my partition.  I did so, but then the backup wouldn't load back up.... I understand the irony.

So, to summarize three days later, I have a fresh install of windows and all my programs, but my levels in CryEngine and everything on the old back up are long gone and never returning. **along with all my still photos from my old computer (-_-) **

So instead of having new things added to my level (which was too small anyways) I've made a newer/better/bigger level of the same thing and today have managed to add trees, veg, etc.  Tonight I will add in the river and waterfall back in and be on my way to exactly where I was a week ago.  Yay.

However, since I have learned more in my time watching tutorials, I've decided to play around a little with Depth of Field, blur, sizes and flares.  Here are a few screen shots:



Even though I'm super mad about the backtrack, I'm sure in the long run this was meant to be.  Enjoy and I'll see you in about a week.


Thursday, August 9, 2012

Day 3 and 4

So yesterday was a little rough.  After only 20 mins of being on CryEngine 3, the site shut down for some reason (around 2pm) and didn't get back up until the next day.  What does that mean for me?  Well, I can't log into CryEngine 3 unless the website is up, so I lost a whole day of work as I waited for the site to get back online.  Still haven't been able to find out what happened.

So today when I woke up, I immediately check the site and to my surprise, it was working.  I took no waste in getting started.  I created and river and waterfall in my City of Rain test level.  Here are a few shots:



After I was done, I started messing with the sun and moon positions and also increased the moon size to see how that looked (I love it.)  In one scene of the script of City of Rain, the sun and moon have to be visibly in the sky at the same time.  I was happy when I found out the engine could do it.

Tomorrow I will start working on the land and buildings more.  I'll probably not do another blog update until the end of the week.  Hopefully I'll have something worth showing.