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Friday, April 3, 2020
A Night In Kyosaka
Good news! Skyride Studios has started work on a new visual novel game! "A Night In Kyosaka".
Our production pipeline will go as follows: Demo--Funding--Full game-- Release.
Our goal will be to premiere our finished game at 2021 Anime Expo along with a booth in Artist Alley where we will sell physical copies of the game. (More on that as the game progresses)
This game will be very different than Neon Tide was as we are implementing a more interactive approach along with fully voiced and animated 2D, hand-drawn characters. Since our hiatus, after launching Neon Tide, we have been working hard figuring out gameplay mechanics while creating a story we think a lot of you will be interested in.
We will showcase those ideas throughout the coming year and a half of production. Until then, stay safe and healthy and we will be back again soon!
Saturday, September 7, 2019
Small delay
Hey all. Due to circumstances out of our control, we had to push our release date. We hope this doesn't inconvenience too many and you will continue to support us as we work to release the best game we can. The new release date is 9/16/19.
If you have any questions, feel free to contact us and we will do our best to get back to you. Thank you for your understanding.
-Skyride Studios
Monday, August 19, 2019
Steam, boxsets, etc
We are finally on the home stretch of our game, "Neon Tide" and we couldn't be more proud/exhausted. It's been a long road trying to get this game made. Lots of ups and downs. We've done many firsts on this game and have a few more to go.
We are proud to have our game on steam:
https://store.steampowered.com/app/1116660/Neon_Tide/?beta=1
That in of itself was a huge accomplishment for us. We've always wanted to see our games on steam and soon we can wait to see the good/bad reviews left by the people interested enough in playing it.
Another big first was completing our boxsets for the game:
We concepted and designed these last year around x-mas time. Somewhere I have 30 trial versions sitting in a box with different designs and patterns and shapes. If someone were to ask me what I'm most proud about, first would be the completed game but in a close second are these guys. Not only do we make them custom but get to oversee the quality of them and know that the hard work we put into them is being enjoyed by the people buying them.
Earlier this year we were allowed to host a panel at Anime Expo 2019:
As nerve-racking as it was to prep for, we all had a blast getting to present our vision and take on making a game to others interested in the same. We hope Anime Expo allows us back in future years when we have new games to showcase.
In October we will be hosting another at GameSoundCon. This one obviously more geared towards sound design/composing.
We will post about the convention after it's over.
That's about it for now. We have many more projects planned/in development so keep an eye out for more posts in the future if you want to see a variety of visual novels. (^_^)
We are proud to have our game on steam:
https://store.steampowered.com/app/1116660/Neon_Tide/?beta=1
That in of itself was a huge accomplishment for us. We've always wanted to see our games on steam and soon we can wait to see the good/bad reviews left by the people interested enough in playing it.
Another big first was completing our boxsets for the game:
We concepted and designed these last year around x-mas time. Somewhere I have 30 trial versions sitting in a box with different designs and patterns and shapes. If someone were to ask me what I'm most proud about, first would be the completed game but in a close second are these guys. Not only do we make them custom but get to oversee the quality of them and know that the hard work we put into them is being enjoyed by the people buying them.
Earlier this year we were allowed to host a panel at Anime Expo 2019:
As nerve-racking as it was to prep for, we all had a blast getting to present our vision and take on making a game to others interested in the same. We hope Anime Expo allows us back in future years when we have new games to showcase.
In October we will be hosting another at GameSoundCon. This one obviously more geared towards sound design/composing.
We will post about the convention after it's over.
That's about it for now. We have many more projects planned/in development so keep an eye out for more posts in the future if you want to see a variety of visual novels. (^_^)
Labels:
anime expo,
cyberpunk,
cyberpunk 2077,
game,
gameplay,
games,
gamesoundcon,
Neon Tide,
play,
steam,
steam game,
steam games,
video games,
visual novel,
visual novel maker,
visuals,
VN,
VN maker
Monday, October 15, 2018
Looking Back at Neon Tide
As we get closer to the end of the year we like to reflect on the progress we have made with our visual novel game. Here's a few shots we like best:
There's obviously a lot more than just those, but we can't spoil everything for you, now can we? Haha.
If you've been wondering what the mystery counter on our front page is counting down to (www.skyridestudios.com) it's counting down to the day we start our kickstarter for this game.
Unlike most kickstarters, we aren't promising that our game will be finished in a year or two. We will only need 4 months to finish it off once the kickstarter is over. If you donate to our kickstarter, you'll have the game a full month before we release it anywhere else. Sounds like a good deal, yeah?
More details of that to come in 2019. Right now we are on auto as we crank out the rest of the story and finish off the music.
Happy Halloween as you probably won't hear from us til sometime after.
-end transmission-
There's obviously a lot more than just those, but we can't spoil everything for you, now can we? Haha.
If you've been wondering what the mystery counter on our front page is counting down to (www.skyridestudios.com) it's counting down to the day we start our kickstarter for this game.
Unlike most kickstarters, we aren't promising that our game will be finished in a year or two. We will only need 4 months to finish it off once the kickstarter is over. If you donate to our kickstarter, you'll have the game a full month before we release it anywhere else. Sounds like a good deal, yeah?
More details of that to come in 2019. Right now we are on auto as we crank out the rest of the story and finish off the music.
Happy Halloween as you probably won't hear from us til sometime after.
-end transmission-
Labels:
3ds max,
android,
androids,
blade runner,
composer,
composing,
cyberpunk,
Dark City,
gaming,
holograms,
kickstarter,
lights,
main character,
robots,
visual novel,
visual novel maker,
visuals
Thursday, August 2, 2018
Cyberpunk Visual Novel
Hey all, I know it's been awhile. We've been off the radar cause we have been making our Visual Novel, "Neon Tide." Comes out next year for PC, MAC, Android, IOS and will be on Steam, GOG, Itch.io and Humble Bundle. Keep an eye out and we will post more info here as it gets closer. You can also follow us on twitter and instagram to see some cool images or chat with us.
Twitter: https://twitter.com/skyridestudios
Instagram: https://www.instagram.com/skyridestudios/
We have some exciting updates to share and we will have a playable demo as well for you to check out.
That's all for now. -end transmisson-
Twitter: https://twitter.com/skyridestudios
Instagram: https://www.instagram.com/skyridestudios/
We have some exciting updates to share and we will have a playable demo as well for you to check out.
That's all for now. -end transmisson-
Labels:
3ds max,
android,
cyberpunk,
gog,
humble bundle,
ios,
itch.io,
itchio,
mac,
Neon Tide,
novel,
skyride studios,
steam,
video game,
visual,
visual novel,
visual novel maker,
VN,
VN maker,
windows
Monday, June 20, 2016
Kickstarter!
Hello and sorry for the long hiatus. We have some good news however!
We have officially launched our kickstarter campaign here:
https://www.kickstarter.com/projects/skyridestudios/city-of-rain-0
This will help us get the game up and running and pay for people like programmers and animators to help us out in creating the game. We've done most of the work in our spare time for free and have hit the limit of that.
Please help spread the word if you like the project. Thank you!
We have officially launched our kickstarter campaign here:
https://www.kickstarter.com/projects/skyridestudios/city-of-rain-0
This will help us get the game up and running and pay for people like programmers and animators to help us out in creating the game. We've done most of the work in our spare time for free and have hit the limit of that.
Please help spread the word if you like the project. Thank you!
Tuesday, March 8, 2016
Anime, cosplay and jewelry
Been a busy couple of months here at Skyride Studios. Some exciting new announcements:
First off, Anime. Not sure how many of you watch or are interested in anime, but today we have locked down the final letter of intent for casting our video game. Although we don't want to announce quite yet who we have until contracts are signed, we do have some of the biggest names in american anime voice acting. (10 to be exact) and we can't wait to let everyone know who they are.
Secondly, cosplay. Since our voice actors are from the anime world, we want to add some things to our video game that other companies have yet to do. Cosplay. We hired a fashion designer (the incredible Lisa Bryne) to put together a outfit based on our Lielah character:
We are proud of the efforts of everyone involved in making this concept art a reality.
And last but not least is jewelry. If you notice in that last photo, the necklace being worn isn't just any run of the mill necklace. It was custom made by Jenny Ming Tu. It's a locket that opens up with a USB drive inside pre-loaded with a copy of the game. Best part of all for people who aren't fond of necklaces? It also has the ability to turn into a bracelet and will be available as a special boxset once the game is released.
Why are we doing all this you may ask? We are testing out some of our marketing strategies before hand, so if you like what we are doing or have questions, feel free to email us at: will@skyridestudios.com and we'd love to hear your feedback.
Other than that, keep an eye out later this month for details about our cast members. See you later, screen slavers.
First off, Anime. Not sure how many of you watch or are interested in anime, but today we have locked down the final letter of intent for casting our video game. Although we don't want to announce quite yet who we have until contracts are signed, we do have some of the biggest names in american anime voice acting. (10 to be exact) and we can't wait to let everyone know who they are.
Secondly, cosplay. Since our voice actors are from the anime world, we want to add some things to our video game that other companies have yet to do. Cosplay. We hired a fashion designer (the incredible Lisa Bryne) to put together a outfit based on our Lielah character:
And this is the result of a month of crafting, sewing and fittings:
And last but not least is jewelry. If you notice in that last photo, the necklace being worn isn't just any run of the mill necklace. It was custom made by Jenny Ming Tu. It's a locket that opens up with a USB drive inside pre-loaded with a copy of the game. Best part of all for people who aren't fond of necklaces? It also has the ability to turn into a bracelet and will be available as a special boxset once the game is released.
Why are we doing all this you may ask? We are testing out some of our marketing strategies before hand, so if you like what we are doing or have questions, feel free to email us at: will@skyridestudios.com and we'd love to hear your feedback.
Other than that, keep an eye out later this month for details about our cast members. See you later, screen slavers.
Labels:
anime,
art,
character design,
City,
City of Rain,
concept art,
cosplay,
costume,
Girl,
jewelry,
Lielah,
modeling,
playstation,
skyride studios,
video game,
video game clothing,
Xbox,
xobxone
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