Not like that you pervs.....
Basically put, all my buildings at the moment are like ghosts. You can walk right through them without a problem. You can even shoot a missile at them and watch as it blows up the hill behind them. (Ignore the creepily professional floating house in the background)
Soooo I watched a tutorial on how to make it so that they are solid objects that you can collide into and shoot at. After watching the video I said "Simple."
Here is a link in case you want to try it out: https://vimeo.com/35828945
Just kidding. Here's the real link: http://eat3d.com/free/cryengine_3dsmax
For some reason, now matter what I did, I couldn't get the Proxies (which make the building solid) working on my level. Even after all the steps I took and followed to the note, my buildings still remained walk-through-able.
When I went into the test level (the level that comes with the game engine) and put my buildings in there, they worked just as they were suppose to. I thought for sure I had accidently clicked or didn't click the wrong/right setting but after hours of looking around I couldn't find much. I thought "Well, maybe it's a bug on my level. I guess I'll just have to make a new one." But even when I had started to make my new City of Rain level I quickly tested the building again and it worked. I said "F&%^ THIS!" and went back into my old level. I remembered reading something about how the tree's in the level were messing up another guys proxies so I deleted all the tree's and guess what....now the buildings work and take damage:
I'm just glad I didn't have to start all over on another level because if I added back those tree's without knowing they were the cause of the problem, I'd probably run outside and punch a midget.
So all in all I lost a day to this little project. The of many I assume.....
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