Monday, October 15, 2018

Looking Back at Neon Tide

As we get closer to the end of the year we like to reflect on the progress we have made with our visual novel game.  Here's a few shots we like best:

There's obviously a lot more than just those, but we can't spoil everything for you, now can we? Haha.

If you've been wondering what the mystery counter on our front page is counting down to ( it's counting down to the day we start our kickstarter for this game. 

Unlike most kickstarters, we aren't promising that our game will be finished in a year or two.  We will only need 4 months to finish it off once the kickstarter is over.  If you donate to our kickstarter, you'll have the game a full month before we release it anywhere else. Sounds like a good deal, yeah?

More details of that to come in 2019.  Right now we are on auto as we crank out the rest of the story and finish off the music. 

Happy Halloween as you probably won't hear from us til sometime after.

-end transmission-

Thursday, August 2, 2018

Cyberpunk Visual Novel

Hey all, I know it's been awhile.  We've been off the radar cause we have been making our Visual Novel, "Neon Tide."  Comes out next year for PC, MAC, Android, IOS and will be on Steam, GOG, and Humble Bundle.  Keep an eye out and we will post more info here as it gets closer.  You can also follow us on twitter and instagram to see some cool images or chat with us.


We have some exciting updates to share and we will have a playable demo as well for you to check out.

That's all for now.  -end transmisson-

Monday, June 20, 2016


Hello and sorry for the long hiatus.  We have some good news however!

We have officially launched our kickstarter campaign here:

This will help us get the game up and running and pay for people like programmers and animators to help us out in creating the game.  We've done most of the work in our spare time for free and have hit the limit of that.

Please help spread the word if you like the project.  Thank you!

Tuesday, March 8, 2016

Anime, cosplay and jewelry

Been a busy couple of months here at Skyride Studios.  Some exciting new announcements:

First off, Anime.  Not sure how many of you watch or are interested in anime, but today we have locked down the final letter of intent for casting our video game.  Although we don't want to announce quite yet who we have until contracts are signed, we do have some of the biggest names in american anime voice acting.  (10 to be exact) and we can't wait to let everyone know who they are.

Secondly, cosplay.  Since our voice actors are from the anime world, we want to add some things to our video game that other companies have yet to do.  Cosplay.  We hired a fashion designer (the incredible Lisa Bryne) to put together a outfit based on our Lielah character:

And this is the result of a month of crafting, sewing and fittings:

We are proud of the efforts of everyone involved in making this concept art a reality.

And last but not least is jewelry.  If you notice in that last photo, the necklace being worn isn't just any run of the mill necklace.  It was custom made by Jenny Ming Tu.  It's a locket that opens up with a USB drive inside pre-loaded with a copy of the game.  Best part of all for people who aren't fond of necklaces?  It also has the ability to turn into a bracelet and will be available as a special boxset once the game is released.

Why are we doing all this you may ask?  We are testing out some of our marketing strategies before hand, so if you like what we are doing or have questions, feel free to email us at: and we'd love to hear your feedback.

Other than that, keep an eye out later this month for details about our cast members.  See you later, screen slavers.

Friday, January 1, 2016

New Year, new stuff

Welcome back.  If you're reading this message, it means you've successfully made it through the holidays with little to no causalities.  Congrats.

With the new year comes new stuff and we here at Skyride, if nothing else, have new stuff.  We've set out a lot of personal deadlines for ourselves this year so make sure to check back in every now and again to see the lastest/greatest.

As you know from last year, we've successfully modeled our main character:

Right now he's getting rigged and weighed and once that's done, we'll put him into the game engine and start running around with him doing all kinds of bad ass stuff.

What you may not have known is that we've added some new stuff to the game.  For example:

A dock over in the warehouse district with a bridge that leads to a cluster of skyscrapers outside of the main city:

A warehouse where an important scene of the game will take place:

And finally, we've added a thick, dense forest inside of the city and hidden a old shack that may or may not have some treasured items you may want to pick up:

So, while we continue to model and create these cool new areas of interest, this year will be mostly dedicated to finding an investor, hiring anime voice actors/actresses, partnering with clothing designer in an attempt to bring some of the outfits of our game to the real world for cosplayers and most importantly getting some characters not only in the game engine, but walking and talking as well.  So, sit back, relax and let's get to it!  Til next time!

Wednesday, December 2, 2015

The man in the mask

Every step we take, get's this guy closer and closer into the game and I love it.

Currently finishing off the face as well as fixing some of the small issues we have with the model, then it's off to start animating him.  Can't wait, Imran really impressed me so far with this detailed model.

Once we get him running around with some custom animations, I'll throw up another video.

Other than that, sadly not a lot more to update with.  Catch you later Screen Slavers.

Wednesday, November 11, 2015

Main Character Part 2

Hey all, just wanted to give a small update on the game.  We are still going strong with all pistons firing.  Here's the newest (almost finished textured) version of Epios, the character you will be playing as in the game:

He's pretty close to being finished, the hair and head are the last we are working on.  We just hired a character rigger/ animator onto our team to help out making Epios come to life so keep an eye out for some animation video's coming soon.

The whole main street is still on track to being done by the end of the year as we will be finishing up the sound track early 2016 and then integrating sound design/music into the game engine with our animations.

A lot of down time has been spent watching tutorials about how to integrate these next steps as efficiently as possible and I'm looking forward to what the new year brings.  

Until next time, Screen Slavers.