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Monday, June 20, 2016

Kickstarter!

Hello and sorry for the long hiatus.  We have some good news however!



We have officially launched our kickstarter campaign here:

https://www.kickstarter.com/projects/skyridestudios/city-of-rain-0

This will help us get the game up and running and pay for people like programmers and animators to help us out in creating the game.  We've done most of the work in our spare time for free and have hit the limit of that.

Please help spread the word if you like the project.  Thank you!

Tuesday, March 8, 2016

Anime, cosplay and jewelry

Been a busy couple of months here at Skyride Studios.  Some exciting new announcements:

First off, Anime.  Not sure how many of you watch or are interested in anime, but today we have locked down the final letter of intent for casting our video game.  Although we don't want to announce quite yet who we have until contracts are signed, we do have some of the biggest names in american anime voice acting.  (10 to be exact) and we can't wait to let everyone know who they are.

Secondly, cosplay.  Since our voice actors are from the anime world, we want to add some things to our video game that other companies have yet to do.  Cosplay.  We hired a fashion designer (the incredible Lisa Bryne) to put together a outfit based on our Lielah character:

And this is the result of a month of crafting, sewing and fittings:




We are proud of the efforts of everyone involved in making this concept art a reality.

And last but not least is jewelry.  If you notice in that last photo, the necklace being worn isn't just any run of the mill necklace.  It was custom made by Jenny Ming Tu.  It's a locket that opens up with a USB drive inside pre-loaded with a copy of the game.  Best part of all for people who aren't fond of necklaces?  It also has the ability to turn into a bracelet and will be available as a special boxset once the game is released.

Why are we doing all this you may ask?  We are testing out some of our marketing strategies before hand, so if you like what we are doing or have questions, feel free to email us at: will@skyridestudios.com and we'd love to hear your feedback.

Other than that, keep an eye out later this month for details about our cast members.  See you later, screen slavers.

Friday, January 1, 2016

New Year, new stuff

Welcome back.  If you're reading this message, it means you've successfully made it through the holidays with little to no causalities.  Congrats.

With the new year comes new stuff and we here at Skyride, if nothing else, have new stuff.  We've set out a lot of personal deadlines for ourselves this year so make sure to check back in every now and again to see the lastest/greatest.

As you know from last year, we've successfully modeled our main character:


Right now he's getting rigged and weighed and once that's done, we'll put him into the game engine and start running around with him doing all kinds of bad ass stuff.

What you may not have known is that we've added some new stuff to the game.  For example:

A dock over in the warehouse district with a bridge that leads to a cluster of skyscrapers outside of the main city:

A warehouse where an important scene of the game will take place:

And finally, we've added a thick, dense forest inside of the city and hidden a old shack that may or may not have some treasured items you may want to pick up:


So, while we continue to model and create these cool new areas of interest, this year will be mostly dedicated to finding an investor, hiring anime voice actors/actresses, partnering with clothing designer in an attempt to bring some of the outfits of our game to the real world for cosplayers and most importantly getting some characters not only in the game engine, but walking and talking as well.  So, sit back, relax and let's get to it!  Til next time!

Wednesday, December 2, 2015

The man in the mask

Every step we take, get's this guy closer and closer into the game and I love it.


Currently finishing off the face as well as fixing some of the small issues we have with the model, then it's off to start animating him.  Can't wait, Imran really impressed me so far with this detailed model.

Once we get him running around with some custom animations, I'll throw up another video.

Other than that, sadly not a lot more to update with.  Catch you later Screen Slavers.

Wednesday, November 11, 2015

Main Character Part 2

Hey all, just wanted to give a small update on the game.  We are still going strong with all pistons firing.  Here's the newest (almost finished textured) version of Epios, the character you will be playing as in the game:



He's pretty close to being finished, the hair and head are the last we are working on.  We just hired a character rigger/ animator onto our team to help out making Epios come to life so keep an eye out for some animation video's coming soon.

The whole main street is still on track to being done by the end of the year as we will be finishing up the sound track early 2016 and then integrating sound design/music into the game engine with our animations.

A lot of down time has been spent watching tutorials about how to integrate these next steps as efficiently as possible and I'm looking forward to what the new year brings.  

Until next time, Screen Slavers.

Tuesday, September 29, 2015

Main Character

So in the stream of important news lately (Supermoons and water on mars), we at Skyride Studios, would also like to share our own big news.  You may have seen images of this man around:

His name is Epios and he is the main character for our video game (City of Rain).   After three years of searching for a character modeler, we found one that is not only amazing at his job, but does what he says he'll do and sticks to the blueprints.  Without further ado, here is the untextured  3d modeled version of Epios:



The level of detail makes me start at him for long periods of time and once he is textured, I can't wait to plug him into the game and start moving his around.  Congrats to both our concept artist Leandro and our character modeler Imran for bringing this character to life in ways I never thought possible.  Humbling to have such professionals on our crew.

Also, as a side bonus, here's a young version of our main Villain, Scythe:



Friday, August 14, 2015

Malice in Wonderbread

Lately we were inspired by the game "Hitman Absolution" (which if you haven't played it, you're missing out).  Inside one of the levels are a bunch of hippies that have this AMAZING black light bathroom/massage area:


It's a little hard to see here but if you play the game, you'll roam around it for a hour like we did.  ANYWAYS!  We wanted to see if Cryengine 3 could handle a black light looking room as well so we tested it out and bingo, totally, so we started carving away at a black light business and came up with the idea to make it Alice in Wonderland themed.  Knowing that Disney has a HUGE copyright on this story we checked around and even though Disney's version and images are copyrighted, Lewis Carroll's illustrations in the book aren't (because they are over 100 years old past copyright law).  So that's what we used in the level along with some of our own custom fan made, Alice inspired artwork.  Check it out in this video!

   


Pretty cool, yeah?  Let us know what you think in the comment section!