Wednesday, November 29, 2017

2 million!

2 million polygons rendered in this shot alone for our next panel coming out mid december.  Can't wait?  Go to our patreon page HERE and check out our 2k panels, music, tutorials and more all for as little as $1 a month!  Help us keep this project going!

Tuesday, November 21, 2017

Twitch and patreon!

Go to our twitch page now and for the next 30 minutes you can watch our tutorial on how we create lighting and color for Neon Tide!

Then head to our Patreon page and check out our graphic novel "Neon Tide"!

Friday, November 17, 2017

Neon Tide Chapter 1 Part 2 is out now

Part 2 is out now!  You can view it here: Deviant Art

But if you're a fan and want more than just the panel such as early access, music, 4k images, high res panels, etc please check out our patreon page and help support us!

Our Patreon page:

Thursday, October 26, 2017

Neon Tide

Hello.  Know it's been awhile but after the last project not going the way we wanted, we decided to take a break.  But no worries, we are back now and with a new project!  A cyberpunk graphic novel called "Neon Tide" we just started.  Here's a link to chapter 1 part 1:   Neon Tide Graphic Novel

We've created a patreon account incase you want access to extras like music, source files, exclusive looks, etc.  You can access our patreon page here where we've posted the main theme song for the project:   Our Patreon page

Keep an eye out for more panels at the beginning of the month and hopefully you enjoy the series.  You may even see some City of Rain elements if you look hard enough.  (^_^)

Monday, June 20, 2016


Hello and sorry for the long hiatus.  We have some good news however!

We have officially launched our kickstarter campaign here:

This will help us get the game up and running and pay for people like programmers and animators to help us out in creating the game.  We've done most of the work in our spare time for free and have hit the limit of that.

Please help spread the word if you like the project.  Thank you!

Tuesday, March 8, 2016

Anime, cosplay and jewelry

Been a busy couple of months here at Skyride Studios.  Some exciting new announcements:

First off, Anime.  Not sure how many of you watch or are interested in anime, but today we have locked down the final letter of intent for casting our video game.  Although we don't want to announce quite yet who we have until contracts are signed, we do have some of the biggest names in american anime voice acting.  (10 to be exact) and we can't wait to let everyone know who they are.

Secondly, cosplay.  Since our voice actors are from the anime world, we want to add some things to our video game that other companies have yet to do.  Cosplay.  We hired a fashion designer (the incredible Lisa Bryne) to put together a outfit based on our Lielah character:

And this is the result of a month of crafting, sewing and fittings:

We are proud of the efforts of everyone involved in making this concept art a reality.

And last but not least is jewelry.  If you notice in that last photo, the necklace being worn isn't just any run of the mill necklace.  It was custom made by Jenny Ming Tu.  It's a locket that opens up with a USB drive inside pre-loaded with a copy of the game.  Best part of all for people who aren't fond of necklaces?  It also has the ability to turn into a bracelet and will be available as a special boxset once the game is released.

Why are we doing all this you may ask?  We are testing out some of our marketing strategies before hand, so if you like what we are doing or have questions, feel free to email us at: and we'd love to hear your feedback.

Other than that, keep an eye out later this month for details about our cast members.  See you later, screen slavers.

Friday, January 1, 2016

New Year, new stuff

Welcome back.  If you're reading this message, it means you've successfully made it through the holidays with little to no causalities.  Congrats.

With the new year comes new stuff and we here at Skyride, if nothing else, have new stuff.  We've set out a lot of personal deadlines for ourselves this year so make sure to check back in every now and again to see the lastest/greatest.

As you know from last year, we've successfully modeled our main character:

Right now he's getting rigged and weighed and once that's done, we'll put him into the game engine and start running around with him doing all kinds of bad ass stuff.

What you may not have known is that we've added some new stuff to the game.  For example:

A dock over in the warehouse district with a bridge that leads to a cluster of skyscrapers outside of the main city:

A warehouse where an important scene of the game will take place:

And finally, we've added a thick, dense forest inside of the city and hidden a old shack that may or may not have some treasured items you may want to pick up:

So, while we continue to model and create these cool new areas of interest, this year will be mostly dedicated to finding an investor, hiring anime voice actors/actresses, partnering with clothing designer in an attempt to bring some of the outfits of our game to the real world for cosplayers and most importantly getting some characters not only in the game engine, but walking and talking as well.  So, sit back, relax and let's get to it!  Til next time!