Objective 1: Create fireflies.
The closest I could come up with was either a singular light floating around or a bunch of bugs that I tried to make into movable lights crawling on the ground. Needless to say I was disgruntled (I messed around on them for about a week)
Objective 2: Create a bridge.
This one was going well until I had to import the bridge from 3DS Max into CryEngine. For some reason, the CryEngine exporter claimed I had something called "Degenerative faces" and wouldn't allow the bridge to be exported to CryEngine. After searching online and reading up, I've come to the conclusion I have no idea (even from the definition) what a degenerative face is. (Although I was trying to understand this at 2am a few nights ago.) I need to give another re-try here in a bit.
**UPDATE**: I found out what a Degenerative face is and have successfully fixed the issue
Objective 3: Create cobble stone.
This one is my most current upset and as of 30 mins ago, my most current success. Last night I thought, "Screw 3DS Max for right now, I'll just work within CryEngine for the moment while I ponder on my other obstacles. In doing so I watched a 45min demo (twice) while I followed along and mimicked making the cobble stone from Photoshop (which I am pretty pro at) and moving it to CryEngine.
Inside CryEngine there is a function that turns the cobble stone from a flat layer like this:
And transforms it to a 3D layer called "P.O.M." like this:
However, even after following the instructions step by step I could not get it to apply the P.O.M. I even went as far as deleting the CryEngine software and re-installing it (a friend on the CryEngine Forums told me when making the fireflies that I might need to do that).
After the re-install it still didn't work. I was furious. After messing with more settings, I finally got it to work. VICTORY IS MINE!
All in all, I will continue working on the project but wasn't expecting so many hiccups.
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